*** LEVELSET FILE FORMAT (UNCOMPRESSED) ***

 Detection string				9 BYTES
 Number of levels				BYTE
 Number of enemies				BYTE
 High score					WORD
 Tileset Name					5 BYTES
 Enemy Data (for each enemy):
  Masked b/w sprite				16 BYTES
  AI scripts to use				WORD
  Initial energy				BYTE
  Speed						BYTE
  Bonus Item					BYTE
 Level Data (for each level):
  Level length					BYTE
  Number of enemies				BYTE
  Guardian size					WORD
  Guardian sprites				64 BYTES
  X Coord					BYTE
  Y Coord					BYTE
  Guardian energy				BYTE
  AI scripts to use				WORD
  Clear screen?					BYTE
  Enemy to be produced by the guardian		BYTE
  Checkpoints					3 BYTES
  Enemy Data (where enemies are in level)	4*XX BYTES, XX = Number of enemies
  Tile Data					7*XX BYTES, XX = Level length


*** LEVELSET FILE FORMAT (COMPRESSED)

 Detection string
 Number of levels
 Number of enemies
 High score
 Tileset Name
 Compressed File 0 - Enemy Data (for each enemy)
 Compressed File 1 - Level 1 Data
 Compressed File 2 - Level 2 Data
 Compressed File 3 - Level 3 Data
 Compressed File 4 - Level 4 Data
 Compressed File 5 - Level 5 Data